KAITLYN DOUGON
GAME DEV / / GAMMA SPACE COOP MEMBER / / ARTIST

CONTACT
Email
Twitter (@mentalpoppixels)
KAITLYN@MENTALPOP.CA
ABOUT
Hey, I’m Kaitlyn (they/she). I’m an artist, writer and game dev.
I’m driven to work on games that are story-focused, socially impactful and meaningful because I see infinite potential in the way that stories connect people with each other and give experience and context to situations outside of ourselves.
SKILLS
- Adobe – Photoshop, Illustrator, After Effects, Premiere, Audition (+more)
- Blender – Low Poly Modeling, Rigging, Animation
- Game Development – Unity, Twine
- Video Editing / Production
- Twitch & OBS
- Web Design
EDUCATION
B.A. Radio & TV Broadcasting (MEDIA PRODUCTION) || English Minor 『2013-2017』
Ryerson University, Toronto
EXPERIENCE
SYSTEM PANIC – Game Developer
2019 – ONGOING
In 2019 I started SYSTEM PANIC with the goal of creating fun and engaging story based games.
SYSTEM PANIC was founded on the belief that if there’s enough money in the world for a SEVENTH Pirates of the Caribbean movie, there’s enough space in the world for us to exist.
I released my first narrative date-simulator, Blind Date in 2018 on Steam and Itch.io.
I’m currently working on a story-focused game about raccoons and petty crime called Grabby Paws.
Company motto: We’ll need lots of entertainment in the bunkers.
FREELANCE – Pixel Artist, 3D Modeler, Writer, Unity Generalist
2017 – ONGOING
I’ve worked on a variety of game jams and artistic projects with many passionate developers.
Harvest (Jordan Sook + Gamma Space Coop 2021) – Art, Narrative Design, Writing
Hear and There (T.O.jam 2020) – 3D Modeler
Blind Date (2019) – Art, Narrative Design, Writing
The Art of Dying (T.O.jam 2018) Art
Nebulair (DreamHack Austin 2018) Art
The Journey to Steel Mountain (JamCraft 2018) Art
MINI-PORTFOLIO
For more of my art check out my full portfolio available here.