GAME DEV / / GAMMA SPACE COOP MEMBER / / ARTIST
Hey, I’m Kaitlyn (they/she). I’m an artist, writer and game dev.
I’m driven to work on games that are story-focused, socially impactful and meaningful because I see infinite potential in the way that stories connect people with each other and give experience and context to situations outside of ourselves.
- Adobe – Photoshop, Illustrator, After Effects, Premiere, Audition (+more)
- Blender – Low Poly Modeling, Rigging, Animation
- Game Development – Unity, Twine
- Video Editing / Production
- Twitch & OBS
- Web Design
B.A. Radio & TV Broadcasting (MEDIA PRODUCTION) || English Minor 『2013-2017』
Ryerson University, Toronto
SYSTEM PANIC – Game Developer
2019 – ONGOING
In 2019 I started SYSTEM PANIC with the goal of creating fun and engaging story based games.
SYSTEM PANIC was founded on the belief that if there’s enough money in the world for a SEVENTH Pirates of the Caribbean movie, there’s enough space in the world for us to exist.
I released my first narrative date-simulator, Blind Date in 2018 on Steam and Itch.io.
I’m currently working on a story-focused game about raccoons and petty crime called Grabby Paws.
Company motto: We’ll need lots of entertainment in the bunkers.
FREELANCE – Pixel Artist, 3D Modeler, Writer, Unity Generalist
2017 – ONGOING
I’ve worked on a variety of game jams and artistic projects with many passionate developers.
Harvest (Jordan Sook + Gamma Space Coop 2021) – Art, Narrative Design, Writing
Hear and There (T.O.jam 2020) – 3D Modeler
Blind Date (2019) – Art, Narrative Design, Writing
The Art of Dying (T.O.jam 2018) Art
Nebulair (DreamHack Austin 2018) Art
The Journey to Steel Mountain (JamCraft 2018) Art
For more of my art check out my full portfolio available here.