PIXEL ARTIST / / GAME DEV / / CONTENT CREATOR
Hey, I’m mentalpop or Kaitlyn. I’m an artist, a writer and a game dev.
I’ve been passionate about game design and storytelling ever since I was a little girl living in the far North, sounding out the sentences as I played Ocarina of Time.
I started drawing seriously with pixels in 2017.
I’ve been on both sides of TV cameras, in front of a switchboard and have spent hundreds of hours behind the editing desk. For my digital projects, I began working on small stories in Twine, then I was inspired to begin moving into pixel art and other types of games. Since graduating, I’ve enthusiastically fallen into game jams in between building my pixel art skills, developing my own games and freelancing.
My favourite games growing up were the open, story driven adventures. I would spend countless hours wandering the countryside of Hyrule, making up my own adventure and meticulously combing the map. Since then, I’ve always found myself attracted to deep, lore-filled RPGs where you can truly immerse yourself.
I’m driven to work on games that are story focused, meaningful and detailed because I see the infinite potential in the way that they connect with people.
B.A. Radio & TV Broadcasting (MEDIA PRODUCTION) || English Minor 『2013-2017』
Ryerson University, Toronto
2018 – ONGOING
In 2018 I started my company System Panic with the goal of creating fun and engaging story based games.
System Panic was founded on the belief that if there’s enough money in the world for a SEVENTH Pirates of the Caribbean movie, there’s enough space in the world for us to exist.
Company motto: We’ll need lots of entertainment in the bunkers.
2017 – ONGOING
I’ve worked on dozens of smaller titles and artistic projects with many passionate developers.
Rated 5/5 on Fiverr.com
December 2016 – April 2017 / Ongoing
I regularly participate in game jams providing art, design and writing.
I’ve worked on The Journey to Steel Mountain (JamCraft 2018), Nebulair (DreamHack Austin 2018), The Art of Dying (T.O.jam 2018).
as Solscape Studios, Blind Date was our first release on Itch.io and Steam.
Project Development Lead
March 2017 – October 2017