2019, a scrambly review

2019, one scrambly year of game dev A year ago, I was working on pixel art landscapes, dreaming of making my own game.. then I hopped to it! Early last year I started working on a game in order to learn some 3D art skills, flex my writin’ muscles and meet people. I’ve done at least some of those things! …

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Blind Date – Dialogue

Blind Date was designed with conversational flow in mind, using a dialogue editor tool that links lines of dialogue and possible answers together. This… makes it difficult to place in a sample format. The entirety of the script isn’t screenshottable. It branches up and over and around. It has several “spaghetti dinners”, large clumps of interlinked and variant text. The …

who is mentalpop?

Hey you! I’m mentalpop or Kaitlyn. I’m an artist, a writer and a game dev. At Ryerson University, I received my degree in Radio and TV Broadcasting (Media Production) and minored in English. I’m your local Celestial Web Goth here to lace your afternoon tea with some storytelling and inclusive design. It’s non-toxic, but the State of California’s got some …

Writing excerpt

As you step out onto the balcony of the research facility, you see the sprawling city below you. Your city. The city you grew up in with your friends and family. Where you fell and skinned your knees learning how to ride a bike, where you felt rejection for the very first time, where your first kiss was. It hits …

Blind Date – Karen

Karen’s a bit of a mixed bag. Karen says a lot of things that we tell ourselves; that I tell myself. She thinks she’s helping. She wants to protect you from rejection and pain and hurt but she’s a double edged sword that will cut you as much as she defends you. She’s allowed to have her opinions, and some …